2005 Communication 428 - Media Education Through Digital Production for Children | Quicktime |
2005 Communication 428 - Media Education Through Digital Production for Children Research video that examines how children relate to children's media products. | Quicktime |
2005 Communication 428 - Media Education Through Digital Production for Children | Quicktime |
2005 Communication 428 - Media Education Through Digital Production for Children | Quicktime |
2005 Communication 428 - Media Education Through Digital Production for Children | Quicktime |
2005 Communication 428 - Media Education Through Digital Production for Children Video Essay: A comprehensive look at cable in the classroom. | Quicktime |
2004Stephen Kline and Kym Stewart Link to the Media Risk Project Website | Link |
2003Dr. Catherine Murray and Shane Halasz Accompanying video to Silent on the Set: Cultural Diversity and Race in English Canadian TV Drama | Realplayer Quicktime |
2003Stephen Kline and Kym Stewart "Emmanuel Kant, audacious author of the essay Perpetual Peace, suggested that there are only three questions that matter; The first is What can we know?, the second is What may we do?, but the third, and most difficult is What should we hope? Anticipating the growing cynicism and frustration of democratic movements struggling with the increasingly concentrated cultural power of corporations in market society, Raymond Williams believed it was especially important for cultural critics and educators to remember the politics of hope by envisioning the positive alternatives to the growing hegemony of popular culture. Those concerned with peace education have clearly learned this lesson: Frustrated by the 50 year struggle to establish regulatory policy for the mediaÕs contribution to the socialization of aggression and admitting the growing difficulties of bringing new media like video games into the ambit of cultural regulation, this paper explains the rationale for our development of a Canadian media education strategy designed to reduce the anti-social attitudes of youth through a community based risk reduction initiative. " | Link |
2002Dr. Stephen Kline "This paper reports an exploratory study of how boys (3-6) play with Fisher Price Rescue Heroes toys.The research uses a structured qualitative approach in order to examine the communication of therescue scripting (moral orientation, roles, equipment, rescue scenarios) of these pro-social action toysin terms of 1) whether the boys are interested in and comprehend the character traits and roles; 2)whether a video which shows the rescue roles enacted in a cartoon influences the way boys play, and3) whether this way of encouraging non-aggressive action play is supported and valued by theirmothers after a one week in-home trial." | Link |
2002Dr. Stephen Kline | Link |
2002Dr. Catherine Murray "Silent on the Set presents the findings of a pilot content analysis of racial diversity in EnglishCanadian television drama. The study grows out of the Canadian Eurofiction 2000 project whichtraced the supply and viewing of Canadian drama on conventional television networks for theCouncil of EuropeÕs annual review. It is central to the teaching program on audience research,TV, globalization and cultural identity at Simon Fraser UniversityÕs School of Communication.This study would not be possible without seed money from the Strategic Research and AnalysisDirectorate of the Department of Canadian Heritage, and the contributions of over a dozen studentsof varying ethno-cultural backgrounds." | Link |
2002Stephen Kline | Link |
2002Stephen Kline | Link |
2002Stephen Kline | Link |
2001 A short clip that investigates the Icarus Project. Observe the collection of physiological data while children play video games. | Quicktime |
2001 Communication 326 - Applied Media Workshop: On The Hill Are video games addictive? Check this video out to explore the world of online gamers. | Realplayer Quicktime |
2001Dr. Stephen Kline | Link |
2001Stephen Kline and Jackie Botterill "In this second wave of this audit, we surveyed 728BC teens to explore several key issues and concerns relating to media consumption. Theaudit was designed to survey not just one medium, but the total context of media use. Weasked about older media such as phone, radio and television and radio, as well as newmediaÑvideogames, personal computers and the Internet. We also sought to be sensitiveto the social context that shapes media use (family, friends and schoolwork). In thisreport, we present what BC teens told us about their media use." | Link |
2000Brent Stafford Directed Study "An informative look at the culture of video games. Introduction only, copies of this video are available from the Department of Communication at Simon Fraser University." | Quicktime |