The Media Analysis Lab is the centre for multiple areas of investigation. These include: use of media by children and youth, social implications of video games, political communication, consumer culture and advertising, toy and play studies, and visual communication. Use the search function to find projects and papers on these topics.
Research
2005
Communication 428 - Media Education Through Digital Production for Children

Quicktime
Research
2005
Communication 428 - Media Education Through Digital Production for Children
Research video that examines how children relate to children's media products.
Quicktime
Research
2005
Communication 428 - Media Education Through Digital Production for Children

Quicktime
Research
2005
Communication 428 - Media Education Through Digital Production for Children

Quicktime
Research
2005
Communication 428 - Media Education Through Digital Production for Children

Quicktime
Research
2005
Communication 428 - Media Education Through Digital Production for Children
Video Essay: A comprehensive look at cable in the classroom.
Quicktime
Media Risk
2004Stephen Kline and Kym Stewart

Link to the Media Risk Project Website
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Silent on the Set
2003Dr. Catherine Murray and Shane Halasz

Accompanying video to Silent on the Set: Cultural Diversity and Race in English Canadian TV Drama
Realplayer
Quicktime
The Culture of Violence and the Politics of Hope: Community Mobilization around Media Risks
2003Stephen Kline and Kym Stewart

"Emmanuel Kant, audacious author of the essay Perpetual Peace, suggested that there are only three questions that matter; The first is What can we know?, the second is What may we do?, but the third, and most difficult is What should we hope? Anticipating the growing cynicism and frustration of democratic movements struggling with the increasingly concentrated cultural power of corporations in market society, Raymond Williams believed it was especially important for cultural critics and educators to remember the politics of hope by envisioning the positive alternatives to the growing hegemony of popular culture. Those concerned with peace education have clearly learned this lesson: Frustrated by the 50 year struggle to establish regulatory policy for the mediaÕs contribution to the socialization of aggression and admitting the growing difficulties of bringing new media like video games into the ambit of cultural regulation, this paper explains the rationale for our development of a Canadian media education strategy designed to reduce the anti-social attitudes of youth through a community based risk reduction initiative. "
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A Pilot Study of Rescue Heroes
2002Dr. Stephen Kline

"This paper reports an exploratory study of how boys (3-6) play with Fisher Price Rescue Heroes toys. The research uses a structured qualitative approach in order to examine the communication of the rescue scripting (moral orientation, roles, equipment, rescue scenarios) of these pro-social action toys in terms of 1) whether the boys are interested in and comprehend the character traits and roles; 2) whether a video which shows the rescue roles enacted in a cartoon influences the way boys play, and 3) whether this way of encouraging non-aggressive action play is supported and valued by their mothers after a one week in-home trial."
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Moral Panics and Video Games
2002Dr. Stephen Kline


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Silent on the Set: Cultural Diversity and Race in English Canadian TV Drama
2002Dr. Catherine Murray

"Silent on the Set presents the findings of a pilot content analysis of racial diversity in English Canadian television drama. The study grows out of the Canadian Eurofiction 2000 project which traced the supply and viewing of Canadian drama on conventional television networks for the Council of EuropeÕs annual review. It is central to the teaching program on audience research, TV, globalization and cultural identity at Simon Fraser UniversityÕs School of Communication. This study would not be possible without seed money from the Strategic Research and Analysis Directorate of the Department of Canadian Heritage, and the contributions of over a dozen students of varying ethno-cultural backgrounds."
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Researching the Culture of Violence
2002Stephen Kline


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The Empire of Play: Emergent Genres of Product Based Animations
2002Stephen Kline


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Toys as Media
2002Stephen Kline


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Icarus
2001

A short clip that investigates the Icarus Project. Observe the collection of physiological data while children play video games.
Quicktime
Online Perspectives
2001
Communication 326 - Applied Media Workshop: On The Hill
Are video games addictive? Check this video out to explore the world of online gamers.
Realplayer
Quicktime
Mediating Media: Research into the Changing Domestic Context of Children's Culture
2001Dr. Stephen Kline


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Media Use Audit for BC Teens: Key Findings
2001Stephen Kline and Jackie Botterill

"In this second wave of this audit, we surveyed 728 BC teens to explore several key issues and concerns relating to media consumption. The audit was designed to survey not just one medium, but the total context of media use. We asked about older media such as phone, radio and television and radio, as well as new mediaÑvideogames, personal computers and the Internet. We also sought to be sensitive to the social context that shapes media use (family, friends and schoolwork). In this report, we present what BC teens told us about their media use."
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Insert Coin
2000Brent Stafford
Directed Study
"An informative look at the culture of video games. Introduction only, copies of this video are available from the Department of Communication at Simon Fraser University."
Quicktime

Projects can be found in the Archive or by using the search below